Showing posts with label design articles. Show all posts
Showing posts with label design articles. Show all posts

Monday, September 14, 2009

Truths about Creativity

This article is taken from Yanko Design:

Applies to everyone! READ!



I have been thinking about the relationship between creativity vs. design vs. where does it come from. I have also thought and wondered why some people, yet alone designers, are more creative than others? Here are some thoughts on creativity that may help you understand what it is and how to get it going for you.
Image by: Dalydose


1) Creativity does not exist in a vacuum.

The thing about creativity is that it cannot exist without a baseline, starting point, trigger or input. In other words you will not be able to come up with a design or a design solution if you do not set the parameters or boundaries first. A good clear brief and/or design strategy is always required to start the ball rolling as it gets everyone excited. Therefore I am a strong believer that nothing beats the freedom that comes from a tight brief. The trick here is to ensure the boundaries are set wide enough so that it gives designers enough space to maneuver.


2) Creativity is free, work is where the value is.

I highly believe that everyone is creative in his or her own way. Given the right conditions and stimuli, great ideas can rise to the surface. Therefore I find ideas are overrated as almost everyone can come up with some, often without much effort. The problem is when you have to make this creativity work or turn an idea into reality. This is the hard part. So hard that it does pay to do it well. The genius sketch is an urban myth, the real heroes are the designers in the trenches that realize it and make it happen.


3) Creativity is better shared.

One nice thing about creativity is that an idea can somehow grow into much more powerful idea if it gets shared. Bouncing ideas around with each other or in your creative community really works. I always look, with sadness at close-minded individuals who refuse to share or overly competitive design students hiding in their holes. They do not know what they are missing. This goes back to Point 2: Ideas are cheap, execution is the key.


4) Creativity can be fostered.

If you want to be better at being creative, you can. All you need is know how and practice. When you start out in design, getting a designer’s block is a very common thing. Sometimes no matter how hard you try, you just can’t get a design right, or out of your head. A small part of this is confidence, but is all about practice. As you get better in design or when you do it more frequently creativity seems to flow a lot better. Getting into a mental state of design readiness also helps keeping you from getting rusty. At the end of the day, you need to use it or lose it and a busy designer is never stuck.


5) Creativity is not Design

I find people who look at a product or sometimes a piece of art and say “even I could do it” are pretty naive to think so. My usual response is “why didn’t you?”. That’s the thing, while having creativity is a prerequisite of a designer, being creative does not equate to being a good designer. There are a certain mix of elements that make a great designer. Some of these skills include having the right training, story telling, EQ skills, people management, analytical thinking, synthesizing ability, perseverance etc., the list goes on and I’m sure you can come up with more. Being creative is a good start, but I have never heard of successful designers that are creative and lazy.


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Brian is a multidisciplinary industrial design leader that goes under the pseudonym of “The Design Translator”. He muses about the art of design leadership and the business of strategic industrial design over at his website Design Sojourn. He often laments the lack of good soy mochas and Italian Pizzas (with Rocket and shredded Parma ham) in Asia.




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Friday, July 10, 2009

How to be the Best Designer in the World?

To all the designers out there!

Do you want to know the SECRET!?

The SECRET to being the best designer in the WORLD.

The SECRET to attain the skills you need and achieve the goals you set.

The power to take the steering wheel of your life and steer it at the right direction, if only you want it…

So here’s the article I read on Yanko Design:




How to be the Best Designer in the World?

Have you ever wondered how you could be the best designer in the world? How to be that money making Design Virtuoso? I know I have. What about you?

I sort of knew what it took, but I never really knew what it took, until today. According to Chris Guillebeau, the man behind The Art of Nonconformity, if you want to a virtuoso, or just be really good with anything (music, sport, design etc.), you will need to invest approximately 14,600 hours of practice or training to get there.

The time cost of becoming a virtuoso—which I’m defining here simply as a measure of extremely high expertise—is about 10 years of consistent training for at least several hours a day. This is the consensus view from a wide scientific literature on virtuosos from various disciplines.

Roughly, this breaks down to 14,600 hours over the course of a decade (4 hours a day, no weekends or holidays). According to experts who study the experts, If you spend approximately 14,600 hours practicing the cello, learning to be a surgeon, playing chess, or doing any activity that has a progressive learning scale and can be evaluated by other experts, you’ll achieve the status of being a virtuoso.

Yes, there are some disclaimers, and the most important one is that you have to have somewhat of a talent at playing chess or cello to begin with. But most virtuosos are not innate geniuses; they are instead highly disciplined individuals.

Extracted from: The 14,600 Hours to Virtuosity by Chris Guillebeau.

Wow. Now you know why some designers seem to be able to sketch, CAD or even design better than others. They have invested the time and effort to perfect their art.

Why some designers are so good?

I am willing to bet that those car designers who are able to sketch or draw so well, have put in serious time into their profession. Furthermore, I will not be surprised if many of them have been already sketching cars before they even got into design school!

Therefore, if you want to be really good at something, you have to first set a goal and then put in the hours to get there.

When I started out my design career, I was an old school designer living in a transition period between 2D and 3D. I had no 3D skills and no job because all the design firms were only hiring CAD jockeys at that time. Therefore I was determined to learn 3D and be the best CAD jockey there was. I made a decision to be very good at Rhino3D, in an environment dominated by Alias and Pro-Engineer.

So I put in the hours, invested weekends, read the Rhino Manual from cover to cover (I kid you not!), and did all the tutorials. Not only that, I searched out every hint and tip there was on the web, and even participated in the Rhino software Beta feedback team. In no time I was churning out Rhino CAD files dead quick and to a quality that was even manufacturing ready!

Passion and Dedication.

Chris talks about Talent being but one of the elements in the equation. I agree, even with design, Talent is nothing without discipline. However I like to add, particularly with design, Passion and Dedication are another two elements of this equation. I find that the two are linked, if you have a Passion for something, Dedication is not far behind.

There is a clear difference with a designer that lives and breathes design vs. a designer that is “oh-hum” about design. Having Passion is not just about loving design, it is also about the dedication to get knee deep in it, and the will to be designing almost all the time. I can relate to designers like Marc Newson who always seem to be critical of their surroundings and never seem to stop wanting to improve it. I can see also passionate Designers taking part in design competitions, creating their own products, or even solving problems outside of design.

It is Passion that is the fuel that keeps the fires burning and the designers going in the wee hours of the morning.

Being a “Jack of all Trades” is Only the Starting Point.
I like to close this discussion up by addressing a big complain I always here from Industrial Designers. That is we end up being “Jack of all Trades, and Masters of None”. Yes and No. The nature of the industrial design profession requires us to cover a lot of ground at school. However learning does not and should not stop when you graduate. When you do graduate, it is now up to you to focus on areas you are either interested in or perhaps areas you want to improve. For example if you start clocking just a few hours a day in sketching, you will soon have 10 hours a week, 40 hours a month and 480 hours a year etc. You see, you don’t have to put in that 14,600 hours to be a Virtuoso (unless you want to!), but anybody can start being better in something when the time is invested in doing so. Best of Luck!

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Brian is a multidisciplinary strategic industrial designer leader that goes under the pseudonym of The Design Translator. He muses about strategic industrial design at his website Design Sojourn. He often laments the lack of good soya mochas and Italian Pizzas with Rocket and shredded Parma ham in Asia.

Friday, May 15, 2009

The Dark Side of Design

Hey all amazing Designers out there!

Here's something really good from YANKO DESIGN that you should be reading!!!




The Dark Side of Design

There is something really nasty about the Design Industry; something many know of but never really spoke of. In our ever-competitive society, we always seem to celebrate the winners, and outcast the losers. We often talk about the one that made it to the top and leave no space for second place.

Just like in our Design world it is all about our award winning designs, the big budget projects, and the ones that the client and consumers love. However we never talk about our setbacks, the projects we hate, the ones that failed the engineering tests, and the ones that got away. We never like to talk about this so-called “Dark Side of Design”.

I like to share with you a number of real life scenarios that shows how the world of design can be a pure hellhole. I like to talk about how money seems to overcome morality and sensibility. Facing the “Dark Side of Design” head on is neither easy or fun.



1. You will have to design something you hate

Designing something you hate is something you never really consider when you get out of school. It just does not register. You love design and you love your work so it is not conceivable that you would have to design something you hate. It will happen, so be prepared and bask in the frustration.


2. You will have to work with someone you hate

You will get assigned to that snot nosed designer that can’t design for nuts but can kiss ass like there is no tomorrow. When it happens at work you suddenly realize why your boss is not paying you his salary in addition to yours. Worst he may be your manager.

Not only that, but you might have to work with a client or business partner that treats you like that piece of dirt under his/her shoe. That person may be unreasonable, belittle you, and hate everything you give him. Unfortunately, the only thing you can do is swallow your pride and turn the other cheek.


3. You will have to make a decision between giving consumers what they want or what they need

The majority of design work, sad to say, is all about feeding consumerism. The reality is that your designs are often not necessary, nor what people need. In school they teach you to study your consumer, identify their needs, and design for them. However do you really think that person needs another chair, laptop or mobile phone? I’m sure you can do a great job, but will it be right? What about sustainability? When does that happen or does it ever happen at all? You will suddenly realize there are forces at play that are beyond your control, and you will have to decide if this is the right career path for you.


4. You will not be able to distinguish between night and day

You will work hard. Sure, you thought you worked hard in school to graduate at the top of the class, but you will never work so hard in your life when you are a designer in the trenches. So hard that you cannot tell the difference between night and day. You will do it because you have to. You will do it because you care. Needless to say, you will hate it.


5. You will never have clear brief

In the real world everyone knows what a brief is, but nobody really knows what a brief is. You will have to face the fact that there is no such thing as a clear brief. It is also never the straightforward design process you learned in school. You will hop back and forth through changes so many times you will think you are a trick pony. What is worst, the schedule will not move because of someone elses “briefing” mistake.


6. You will be made responsible for a design that has failed

It is too easy. Product does not sell? Blame the designer. Product cannot be engineered? Blame the designer. Suddenly you will be in everyone’s “cross hairs” and be blamed for everything. Remember though designers make suggestions. The people who pay for the designs are the ones who own the designs, thus responsible for the outcome. This leads me to my next point.


7. You will never own your designs anymore

What was a great solo effort in school, will now becomes everyone’s baby. You will pour your heart and soul into a design to only get it taken from you and passed off to someone else. Your design idea would be lost, modified, “raped” and even killed. Not only that, there will be projects that will have so many people working on it, that nobody owns or wants to own it.


8. You will hate design

One morning you will drag your tired body through multiple all-nighters to present your work to an unappreciative client, and you will tell yourself something along those lines of “I hate design”.



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They always say it is “darkest before the dawn” and in design it is.

Many designers quit before reaching this point, I almost did. Some of the popular excuses are likely to be “it’s too hard” or “not enough money for this BS” or even “no one appreciates the effort I put in”. My advice to you is to hang on because it does get better.

Strangely enough this turning point happens around the 5 - 7 year mark, depending on the amount of project hours a designer has clocked. Somehow after that, things just fall into place. It can happen like how it did for me, you wake up one morning and it just “clicked” as you reached that “tipping point”. You now know how to handle that abusive client, your 3D models just work with the engineers, and best of all, your designs start to kick ass and win awards. Trust me, I’ve seen it over and over again, not only with me but with other designers, the 5 year mark seems to be that magical number when your time in the trenches finally pay off.

I like to end this little post on another uplifting note. I cannot understand why people do not talk about their failures. They make great and interesting stories, especially if you can articulate what you learned and how you grew from it. In my humble opinion, this is far more important than always looking to sell your winners. Think about this when you next update your portfolio?


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Brian is a multidisciplinary strategic industrial designer leader that goes under the pseudonym of The Design Translator. He muses about strategic industrial design at his website Design Sojourn. He often laments the lack of good soya mochas and Italian Pizzas with Rocket and shredded Parma ham in Asia.


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